coyotino [he/him]@beehaw.org to Gaming@beehaw.orgEnglish · 1 month ago‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGCwww.videogameschronicle.comexternal-linkmessage-square6linkfedilinkarrow-up117arrow-down10
arrow-up117arrow-down1external-link‘I would like for us, when we fail, to fail early and cheaply’: PlayStation Studios head says Concord taught a big lesson | VGCwww.videogameschronicle.comcoyotino [he/him]@beehaw.org to Gaming@beehaw.orgEnglish · 1 month agomessage-square6linkfedilink
minus-squareCevilia (she/they/…)@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up14·1 month agoI’d like smaller games made by smaller teams with smaller budgets and worse graphics that take longer to develop, and I’m not even joking
minus-squareMegaman_EXE@beehaw.orglinkfedilinkarrow-up3·1 month agoThere’s been some incredible indies the past few years. I’m loving that people are going back and making games that look and feel like they could’ve been on the n64, ps1 or SNES.
I’d like smaller games made by smaller teams with smaller budgets and worse graphics that take longer to develop, and I’m not even joking
I agree
There’s been some incredible indies the past few years. I’m loving that people are going back and making games that look and feel like they could’ve been on the n64, ps1 or SNES.