i should be gripping rat

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Joined 2 years ago
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Cake day: June 16th, 2023

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  • developers have been working on this, but it doesn’t scale to games in the way you might think. For one, games have to communicate with data centers to process LLMs, so we will still have to deal with the lag of data transmission and processing. The other problem is that, in general, the AI are not very good. ChatGPT has all the hype because it is very convincing, but it does not actually know what it is talking about. Go ask ChatGPT to add up 5 multi-digit numbers and watch it fail at a task that your pocket calculator can complete in seconds. All these LLMs are doing is taking your input and spitting out a response that sounds correct based on how people usually respond to that input. In the context of a game, this means that any dynamic conversation you might have with an NPC would go flying off the rails in ways that would make a game feel broken and/or unfinished. Go watch the video in the linked article and make your own judgment.












  • well, that’s a big bummer. AbleGamers has clearly done an outsized amount of advocacy work in the industry, and it’s awesome that we have stuff like the Xbox Adaptive Controller. Way less cool if the entire org was rotten at the top. Some of these incidents make me wonder if Barlet even cared all that much about disabled folks.

    The industry still struggles with basic accessibility options in a lot of games - many studios will implement a wide array of accessibility options, but they do the absolute bare minimum for each disability, such that it looks like they are being inclusive to the gamers that don’t actually use those options. Colorblind options are a common culprit. Basic color filters over the entire screen are insufficient for most colorblind gamers.

    One wonders if Able Gamers would be tackling issues like this more directly if their founder had his eye on the ball (instead of having his eye on his coworkers’ breasts)