It feels like I mine bitcoins for our Great Daddy Gaben every other update, setting my CPU at 100% for a long time.
I know it makes difference (to skipping it and eating lags), it works, but how it doesn’t use previous literal gigabytes of generated shaders, starting from 0% every time? Why it takes so much time?
I feel like I’m a dumbass and I miss something obvious. Or I just feel like I’m alone with it? Do you guys all deal with it?
Am sitting at 66% percents, my PC heats like it renders video in Premiere, just to let me play the game I’ve played yesterday again. Guess all my recycling and replanting routine can fuck right off with that power consumption. Sorry, nature, I tried.
But anyway if you are tired of it or knows some tricks, write what’s on your mind.
What GPU are you using and what driver version? Both AMD and Nvidia have added support for VK_EXT_graphics_pipeline_library which greatly improve performance while compiling. I prefer just skipping shader compilation, since most games will perform fine doing it while playing.
1060, 6Gb x i5 8600
535.113.01-0ubuntu0.22.04.3
It’s faster than when I first came to Linux, sure. And I see that my 6yo mid setup doesn’t work okay in big games if I skip this, and is slower than most recent builds of the same price range.
I’m not sure what the question is, but if you’re asking about pre-compiled shader downloads, those are just files being installed. If you’re asking why your machine is compiling shaders locally before a game launch, it’s so your machine doesn’t hitch and stutter when running the game. You pretty much always want this enabled.
I don’t know what your comment about Bitcoin is about, but if you’re imagining your machine doing work to benefit Valve, you’re mistaken about how shader caching works, and the distribution of such.
It’s me venting. And providing a place for venting and advices. Things people do sometimes.
While you are sounding like some chatgpt. You do a paragraph on me mentioning bitcoin with obvious sarcasm. And it’s all messed up.