• MentalEdge@sopuli.xyz
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    22 days ago

    You are completely missing what I’m saying.

    I know the input doesn’t alter the model, that’s not what I mean.

    And “general” models are only “general” in the sense that they are massively bloated and still crap at dealing with shit that they weren’t trained on.

    And no, “comprehending” new concepts by palette swapping something and smashing two existing things together isn’t the kind of creativity I’m saying these systems are incapable of.

    • Even_Adder@lemmy.dbzer0.com
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      22 days ago

      What kind of creativity are you talking about then? I’ve also never heard of a bloated model. Which models are bloated?

      • MentalEdge@sopuli.xyz
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        21 days ago

        Bloated, as in large and heavy. More expensive, more power hungry, less efficient.

        I already brought it up. They can’t deal with something completely new.

        When you discuss what you want with a human artist or programmer or whatever, there is a back and forth process where both parties explain and ask until comprehension is achieved, and this improves the result. The creativity on display is the kind that can unfold and realize a complex idea based on simple explanations even when it is completely novel.

        It doesn’t matter if the programmer has played games with regenerating health before, one can comprehend and implement the concept based on just a couple sentences.

        Now how would you do the same with a “general” model that didn’t have any games that work like that in the training data?

        My point is that “general” models aren’t a thing. Not really. We can make models that are really, really big, but they remain very bad at filling in gaps in reality that weren’t in the training data. They don’t start magically putting two and two together and comprehending all the rest.