ElCanut@jlai.lu to Technology@beehaw.org · 1 year agoFinally a useful feature (no)jlai.luexternal-linkmessage-square60linkfedilinkarrow-up1306arrow-down10
arrow-up1306arrow-down1external-linkFinally a useful feature (no)jlai.luElCanut@jlai.lu to Technology@beehaw.org · 1 year agomessage-square60linkfedilink
minus-squareblindsight@beehaw.orglinkfedilinkarrow-up3·1 year agoIndeed. As a silly example, I had a Pacman clone game that ran based on CPU cycle speed. I needed to turn the in-game speed setting way down and toggle turbo off to make it slow enough to be playable.
Indeed. As a silly example, I had a Pacman clone game that ran based on CPU cycle speed. I needed to turn the in-game speed setting way down and toggle turbo off to make it slow enough to be playable.