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Cake day: June 2nd, 2023

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  • I’m excited for this. I just got my wife a Deck used to play Escape Simulator together, but this will make it a lot easier for her to play most of my other games, now, too.

    Sadly Dragon Age 3 can’t be shared, which I should have added to her account, not mine… But we only had 1 Deck at the time! (On the other hand, I’ll be able to play most of my library on her device while she’s playing, so not a big deal!)




  • I have a slightly different perspective as someone just starting Rise as my first ever experience with this series.

    Holy shit, the tutorials are terrible. Massive info dump walls of text explaining too many systems at once, cryptic warning messages to confirm you want to dismiss the tutorials are extra confusing… And despite the massive info dumping, they don’t even tell you everything you need to know to complete the tutorial missions as you complete them. When you go to trap your first monster, there’s no tooltip to teach you how to use items in the “how to trap” explanation or NPC dialogue. I needed to google it.

    And no ability to pause in a singleplayer game? I googled some explanation about pause being on one of the menus, but I couldn’t find it. Thankfully, suspending the game on a Steam Deck pauses it, so it’s playable.

    Also, why was I given massively OP equipment and piles of loot just for logging in? The entire early game is now so easy that it’s not fun. I’m only 3 tutorials + 1 “real” mission into the game, so I’m going to try starting over without the EZ-mode loot and give it a second chance, but so far, I’m not impressed.

    If I’d bought this through Steam, I’d have refunded it already before the 2-hour playtime window closed.

    TL;DR: Terrible new-player onboarding has me questioning if I should push through.

















  • Smart phones in pockets being a problem is supported by robust psychology research. People do the worst at tasks when phones are on the desk in front of them, worse when phones are in their pockets, and best when phones are left in another room even if the devices are turned off, in all cases. It’s even worse if phones are on even without any sort of notification, like vibration. (And, obviously, notifications make things increasingly terrible.)

    The research is not at all unclear or anecdotal; it is very strong. Phones are damaging to attention, task completion, and learning. This is established; the only disagreement is to the degree of the effect.

    Re: phones in “class”, I think we’re misunderstanding each other due to terminology. Here, “a class” means a single instruction period. I thought you were for banning use during instruction time, but against phones being fully banned at school, but if you mean “class” to be the entire time from first bell to last bell, then we’re in agreement. No smart phones at all during school hours would be a good step.

    Hopefully, that might also make parents more aware of the damage smart phones are causing and support a societal move away from giving youth addiction machines.