Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 month agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square69fedilinkarrow-up197arrow-down10
arrow-up197arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 month agomessage-square69fedilink
minus-squarebrsrklf@jlai.lulinkfedilinkarrow-up4·1 month agoDepends. If they’re already in a position of power, they basically win if nobody rises against them. What often happens is they did try to stop the hero through the game, and failed.
Depends. If they’re already in a position of power, they basically win if nobody rises against them.
What often happens is they did try to stop the hero through the game, and failed.