Hey, so I finally reached the ashlands. Yeah, still think the trailer is misleading. Like everything about it, except the staff of protection.
Unfortunately, the ashlands is the most boring place in the whole game (haven’t reached the castle thing with a beacon though). Fast skeleton, slow skeleton, archer skeleton. Troll spider, big dog, fire blob. Inventory full within 30s because there’s 15 different types of material to collect. Maybe I should be pulling a cart around like in the trailer.
It’s always been this way. Except that it was kernel developers arguing with kernel developers over C code. Now it’s relative newcomers arguing with kernel developers over Rust code that the kernel devs don’t necessarily care about. Of course it’s going to be a mess.
A fork is of course possible, but operating systems are huge and very complex, you really don’t want to alienate these folks that have been doing exclusively this for 30 years. It would be hard to keep the OS commercially viable with a smaller group and having to do both the day to day maintenance, plus the rewrite. It’s already difficult as it is currently.
Rust will be a huge success in time, long after the current names have lost their impetus. This is not a “grind for 4 years and it’s done” project.