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Cake day: July 14th, 2023

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  • The reason I’m skeptical of a copyright-based solution is that there’s a massive potential for collateral damage.

    Like, the overall process of creating ChatGPT is not that different from the process of using ML to analyze how language use has changed over time, which I think is a completely positive thing for humanity and probably doesn’t ruffle anyone’s feathers.

    I’m not sure how you write legislation that zeroes in on the exact harms posed by ChatGPT et. al. but doesn’t endanger these other efforts… and also doesn’t leave open an alternative, indirect route for OpenAI, Stability, et. al. to accomplish the same end goal without technically infringing.

    There’s also the “giving a bullied kid more lunch money” criticism that Cory Doctorow is fond of using:

    After 40 years of expanded copyright, we have a creative industry that’s larger and more profitable than ever, and yet the share of income going to creative workers has been in steady decline over that entire period. Every year, the share of creative income that creative workers can lay claim to declines, both proportionally and in real terms.

    As with the mystery of Spotify’s payments, this isn’t a mystery at all. You just need to understand that when creators are stuck bargaining with a tiny, powerful cartel of movie, TV, music, publishing, streaming, games or app companies, it doesn’t matter how much copyright they have to bargain with. Giving a creative worker more copyright is like giving a bullied schoolkid more lunch-money. There’s no amount of money that will satisfy the bullies and leave enough left over for the kid to buy lunch. They just take everything.

    Telling creative workers that they can solve their declining wages with more copyright is a denial that creative workers are workers at all. It treats us as entrepreneurial small businesses, LLCs with MFAs negotiating B2B with other companies. That’s how we lose.

    Source: https://pluralistic.net/2024/06/21/off-the-menu/

    You might be interested to see how FTC Chair Lina Khan thinks about this stuff, from a position which has a great deal of labor and antitrust regulatory power but no say in copyright: https://www.youtube.com/watch?v=3mh8Z5pcJpg







  • Sounds like they are preparing to “pull an Apple” with more than just pricing there.

    Part of the benefit of Apple’s M series is the unified memory model. They’re able to convert that into increased GPU performance because you no longer have to transfer data in and out of VRAM.

    But Apple can only pull that off because they control the CPU, GPU, and the OS (specifically the graphics SDK). Writing graphics code in a unified model is quite a bit different from the conventional x86 model.

    Intel would need their own equivalent to Metal if they wanted to do a similar move.

    I don’t know enough about Vulkan to say if it’s compatible with this kind of approach, but if not then is Intel really up to starting from scratch?

    If they got Unreal and Unity on board, I guess that would give them a good chunk of the market right off the bat for new titles, but what about legacy ones?