One man’s trash is actually that same man’s server, now
One man’s trash is actually that same man’s server, now
Makes sense, what was the focus on their move here?
While that’s true, it’s incredibly reductive to a baseline of “nintendo should win because they are powerful and others aren’t”
How many of these emulators were shut down through legal action or threat of legal action? I mean, the list goes on and on
https://emulation.gametechwiki.com/index.php/PlayStation_emulators
https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators
https://emulation.gametechwiki.com/index.php/PlayStation_3_emulators
https://www.ppsspp.org/
https://emulation.gametechwiki.com/index.php/PlayStation_Vita_emulators
https://emulation.gametechwiki.com/index.php/Xbox_emulators
https://emulation.gametechwiki.com/index.php/Xbox_360_emulators
Oh right, this happened https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_Inc._v._Connectix_Corp.
Nintendo is using every action possible to stop switch emulation, because, unlike other console companies, they don’t produce any advanced or specific hardware anymore, and they purely survive through their IP.
Yeah! And they’ve been so cool and supportive of the gaming community thus far, <3 nintendo https://www.thegamer.com/a-snapshot-of-nintendos-convoluted-legal-history/
Sure, it will be as playable as it is right now, right as the project shuts down. Any updates or improvements? Any new games? Only if someone else takes up the mantle and risks having world police nintendo suing them
There were so many Nintendo apologists when Yuzu was taken down because “Yuzu used actual nintendo source code, so that’s why they were taken down, it won’t happen to Ryujinx.” Yet here we are. Nintendo is by far the shittiest company when it comes to protecting their IP, because it’s all they have. Turns out, Mario is a fucking bootlicker
Is nintendo the source of the “come to brazil” meme? 🤔
I was referring to Clipchamp, not the OS
Because it’s a “free” piece of software so you are the product and therefore they want you to agree that they can harvest and sell your data
Right, I based it on an estimate on the size of the company and how many devs they’ve had. But if a 7MB file doubled their build size and nobody noticed for 5 years, it likely wasn’t code reviewed or committed and rather just added somewhere, It’d be my guess that it’s a pretty small team, and if they’re willing to call anyone at this point anyway as they only have a few devs, and not just remove the file, they’re probably unsure on if it serves any sort of point, which usually would be clear in a commit or PR
You think they’d call up devs who left them just to ask if they happen to know about a random file?
I mean, that’s what op said happened. Literally with the verbiage of “file we found” and not “file you committed”
Ah I could see that. I took it as them not knowing where the file came from at all, so they’re just asking all the devs who would have had access at that point, which is why it was “hey do you know anything about this file?” and not “is there a specific reason you committed this file to the build?”
It sounds like they weren’t using any form of version control, so that’s definitely on them at this point
Looks great, thanks for sharing
Random recommendation, but I recently stumbled upon https://monaspace.githubnext.com, and it seems like a pretty cool approach to the whole “monospace font for dev work”
Lol the out of memory error was a joke. A reference to that two people both trying to do the same thing will fill the heap since there’s unnecessary work.
I tried to make a code joke but it failed.
As far as what are they unwilling to release? Control. Ownership of any bit of the kernel they control
kernel maintainer Ted Ts’o, emphatically interjects: “Here’s the thing: you’re not going to force all of us to learn Rust.”
Lina tried to push small fixes that would make the C code “more robust and the lifetime requirements sensible,” but was blocked by the maintainer.
DeVault writes. “Every subsystem is a private fiefdom, subject to the whims of each one of Linux’s 1,700+ maintainers, almost all of whom have a dog in this race. It’s herding cats: introducing Rust effectively is one part coding work and ninety-nine parts political work – and it’s a lot of coding work.”
It’s a whole different ballgame. I’ve written a good amount of C and C++ in my day. I’ve been learning Rust for a year or so now. Switching between allocating your own memory and managing it, and the concept of “Ownership” https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html is just something many devs set in their ways aren’t willing to do.
I understand where they’re coming from, I’ve gone through massive refactors with new tech in my career. I think this approach needs to be more methodical and cautious than it is, but I don’t think they are correct in the end result. I think a memory-safe language is the way to go, and it needs to happen.
This to me is a classic software project with no manager and a bunch of devs arguing internally with no clear external goals. There needs to be definitive goals set over a timeline. If someone doesn’t agree after a consensus is reached they can leave the project. But as of now I think as others have said this is 80% infighting, 20% actual work that’s happening.
Ironically the majority of the rust memory management ruleset is called ownership, and they are unwilling to release any of it, and claiming all of it, so there’s an out of memory error.
But on the other hand you can’t expect some smaller and smaller subset of the population to primarily just learn C and meet the criteria of a kernel dev.
I absolutely agree with all your points, and most rust devs would agree, but the general idea is that over time that energy (which would have been spent tweaking malloc and such) should be spent on the rust compiler and memory management systems, which is already magic as someone who as written a lot of c, c++, and spent the better part of a year learning rust. (I’m no expert of course, but I have a pretty decent grasp on the low level memory management of both the Linux kernel and the rust compiler).
So that over time the effort that would be spent on memory management and kernel functionality can be properly divided. Rust not being efficient somewhere in catching memory faults or managing memory? Fix it. Someone writing unsafe rust code? Fix it.
I think at the end of the day everyone wants the same thing which is a memory safe kernel, and I think that rust Is being shoehorned into kernel projects too early in places where it shouldn’t be, but I also think there is unnatural resistance to it just because it’s different elsewhere to “how it’s always been done.”
For those who haven’t seen snl’s papyrus skit:
https://www.youtube.com/watch?v=jVhlJNJopOQ
Or papyrus 2:
https://www.youtube.com/watch?v=Q8PdffUfoF0
A couple of the best sketches SNL has ever done