Qualcomm had an exclusivity deal with Microsoft which has expired. I think that’s what is causing them to put relevant code in mainline.
Qualcomm had an exclusivity deal with Microsoft which has expired. I think that’s what is causing them to put relevant code in mainline.
Snapdragon hasn’t had mainline kernel support and has always been a pain to set up, enough so that nobody does it. This is using a snapdragon processor. Those are also fairly powerful.
Man these guys should try putting more effort into making the game rather than harrassing their employees.
My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.
English speaking it’s a solid 5% now, so I’d say it’s one in twenty.
There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.
It’s so bite sized yet moreish.
I don’t think it’s a death, it’s more of a transition. Firstly, a lot of XBox games have been coming to PC, intentionally, because Microsoft basically own the market*. They’ve also created XCloud + Game pass, possibly the most convenient way to play games, and you don’t need an XBox.
The real people who’ve turned on the device itself has been devs. Some of the stuff they’ve been saying at GDC have been at the same level as the stuff they say about Linux as a target. Like your game shouldn’t be that dependent on platform, it hurts things like archival.
Bit of both. Actually I think ARM the ISA overall is in good (even great!) shape, but it’s the GPU and other SoC functions which cause the most headaches.