Jesus fucking Christ right?
Like what the fuck were they thinking with that c cable?
They got it right in the dick why did they fuck it up on the main cable.
Ahem…
Qgis? (err well, qfield/ qcloud…)
If I were them I’d be waiting for ARM based processors to catch up in terms of interoperability layers.
Before getting one I couldnt imagine what I would do with it.
Now that I have it I couldnt imagine what I would do without it. I am playing far more games and having more fun doing so. It acted as a drop in replacement for a work computer one week while I had to replace a laptop. Its just a pleasure to use. Games look incredible on it. Once you are comfortable with it, in some ways, its better than a mouse and keyboard (specifically if you have a good key mapping and have developed competence with the touch pads). And I play games like City Skylines, Factorio, BG3, Valheim.
If you want to fall in love and never go back, I would say to play Witcher 3. I think that game was a pure pleasure to play. And getting in 15 minutes of valheim while I’m laying in bed before sleep is something I could never do with a PC.
Right on. I’m just excited that this form factor is going to “be a thing” for a while, because god damn, I love my deck.
But realistically, it could be a drop in replacement for my mobile computing solutions if it was just a bit beefier.
Shiitttttt…
I mean. The ROG Ally has much better hardware…
I just wont consider other hardware until its fully supported by something as seamless and smooth as the steamOS experience.
Yeah I have a HP envy which is a fliptop touch screen. This sounds identical to what I have and I consider it basically worthless.
IS general gesture control better supported than it is in pop_os? Because I find the pop_os gesture support basically worthless. Can’t scroll, no smart regions, cant pinch, flip etc.
I came across these guys a while ago.
How did the daily driver experience go?
I did it for a week with an external monitor and I thought it was… fine? Wondering about your experience.
Ahem. I don’t see the Lemmy app on there.
That being said go ahead and pirate, I’m not your dad
What am I letters on a screen? I’m not going to stop you.
Theres probably a room temperature superconductor for example.
I thought that one was a no go? Did I miss more news?
Material science has just been crushing it for a good long minute now.
Honestly? I think you are getting hung up on approaching this from the T9 perspective.
Yeah well I think you are hung up on the mechanical keyboard community.
The T9 approach worked excellently, was extremely intuitive, and once learned, it is easily as effective as an on screen keyboard.
There just aren’t enough buttons on a deck to have dedicated key mapping and as well would never be intuitive.
This can be overcome by incorporating the philosophy of the T9 keyboard, taking it down to maybe 8-12 total keys you interact with.
Two hands, two flippers (index fingers), 4 keys either side (two thumbs), and you’ve got all the degrees of freedom you need.
But the people who actually used it for SMS/ beepers were few and far between.
I mean, maybe this is true, but not my experience whatsoever. Most people (my circles) once they got the hang of it were typing SMS at 20-30 wpm using T9. My only argument is that alternative keyboards can be effective. I look at the deck (got mine right here) and I see plenty of opportunity (degrees of freedom) to support something along the lines of a T9 keyboard. Like if someone can come up with it, something that’s actually intuitive like T9 was, I really think it would gain generalized acceptance.
This is mapping an RPG/roguelite from old school curses input to a gamepad/touch screen combo. Which, as I said, is a fundamentally “wrong” idea.
I still completely agree with this sentiment, but I don’t think I agree with analog sticks or clusters and wheels. I’m on the same page as the “cool but I am sure as hell not going to learn that” category for any solution like this.
Lets say we just either the back l/r paddles and l/r top switches, along with 4 buttons left and 4 buttons right. Like, I’m playing with the positions with my fingers now. Maybe press paddle or switch, press either a left or right one of 4 options and complete it by pressing one of the opposing left or right one 4 options.
So (4^3)/2 (lets make it direction so that the target key is always found in a ‘caret’ formation (starts left, goes right, ends left; or starts right, goes left, ends right). That means for each of the 8 keys (4 left, 4 right), there would be 8 potential positions, which gives us a final 128 potential keybindings. We could probably sacrifice some fractional degrees of freedom here to make it more intuitive (like maybe its only 6 potential positions for a given initial key/ paddle combo).
Like I think its super doable.
Now you can smell like pennies