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Cake day: June 16th, 2023

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  • My record that I’ve never been able to match in Tokyo Jungle was in remote play on the PSP from the PS3. When I got a PS Vita TV I tested remote play, got sidetracked and spent the afternoon playing Destiny. I’ve played a couple of times World of Tanks on the phone with the official app (and a gamepad obviously, I’m not insane lol).

    Sony’s very, very good at this. Granted the AMD video encoding is not as good as the Nvidia one annoyingly, but it’s up there as average quality.

    Now I will say this… if you ever tried it using WiFi? Yeah, for whatever reason Sony’s WiFi chips are a dumpster fire on home consoles, acceptable on handhelds. That would’ve entirely explained your experience.

    Now, if you want actual garbage, look no further than the Xbox: when I got the Series S I tried it wired to my desktop, and it was a laggy, overly compressed mess. Far worse than the time I tried OnLive through a VPN because it was not available in Europe, and that’s an achievement.




  • This has a nasty side effect barely related to the family features… it killed the Family View pin. The only thing that could coax bloody GeForce Now to sync with Steam cloud instead of killing the session instantly as you quit the game. There’s no other feature that can lock games from running like Family View did, isn’t there?









  • It’s even more incredible if you consider what they came from, Joe Danger, to a large game. Being a fan of Joe Danger I didn’t fall for the hype, as it seemed way too ambitious of a game. And then? It’s 8 years of free updates adding content even beyond what was initially promised.

    Aside from the over promising at the beginning, or rushing the game launch depending on how you want to see it, it’s really great stuff. I cannot think of any other game starting as overwhelming negative, forcing Sony to work proper refund systems, to absolutely beloved by everyone.


  • Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.


  • Not much. On one hand, I don’t want to get too used to something that isn’t available anywhere else (controllers with back buttons are usually just able to be used as double for the face ones) and on the other hand… my main use is, as I found out, better to be avoided on the Deck. American Truck Simulator. Right now I don’t remember what I set them to, but I certainly have some cruise control options there. But the problem is that, if I’m tired at all, using the Deck if I end up doing a delivery at night, I fall asleep lmao. Learned that I am in fact not capable of shrugging off drowsiness while driving, glad I found out with a game…