1080 Snowboarding forced me to get an Interact Superpad 64. It had a metal joystick.
1080 Snowboarding forced me to get an Interact Superpad 64. It had a metal joystick.
Not specifically, no. When I did change to building my own NAS, I cracked open my older 4TB backup drive to use as a spare.
I’m lost with what I’d need to do to access my server from outside my local network, and terrified of doing something wrong and leaving a hole open so any hacker can access my server. I’d like to do it some day, but I’d rather have a safe local network than screw and get my data stolen or deleted.
Setup a VPN via Wireguard or Tailscale. I personally have not done that but I have VPN setup through OpenVPN which I did not find that hard and people say that is significantly harder than Wireguard.
The other (less safe) option would be to setup a DMZ on your network for stuff you want to self host. That is a bit more involved though. I went through it for fun and setup a public Nextcloud instance along with DDNS and a reverse proxy. I was just messing around though and shut it down after testing performance.
Cemu. As much as I would love having a Wii U, I kind of prefer all my gaming on one machine as much as possible.
Finished up Wind Waker HD last week so I am in between games. Might get back to Skyward Sword.
If they are up for that, I’d be happy to part with mine for cheap. They’d need to get an E5-2650 (v2) to meet their 16 core requirement but a pair of those are pretty cheap.
You can usually find HPs for cheaper although they are pretty picky on what they work with. For some reason, HP decided that it will work with stuff they have not certified but the fans will constantly be at 100%.
You can find HP Proliant dl360 G8s and G9s for about that price if you want enterprise grade.
I bought the alpha version back in 2015. I was happy with my $15 purchase then and they have continually updated the game. Sure, it has taken a while to “complete” the game but I never really even expected a story mode.
I do kind of agree with the sentiment that games so not necessarily need to be constantly worked on. Another game I think of is No Man’s Sky. Yes, it was a shallow and incomplete game on release. But they kept working on it until it was far beyond what would be considered complete. And they are still doing pretty major updates. While I do appreciate it because they have added some great content, I also think they could call it good and possibly put their developers onto a new game. There is also the risk that a major update screws up the game that people thought they bought.