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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Yeah, it’s the use case. Qualcomm had smartphones in the 80s, General Magic had the smartphone in the 90s, but it took more than another decade to actually combine phone and browser into the right form factor and fast enough mobile connection and a world wide web to make it work.

    For AR there were moments too. Niantic with global positioning, 5G with fast mobile internet, but that was not enough.

    Input method isn’t clear yet (Apple may have solved it with gaze-pinch), form factor not consumer market ready. Actual use case that is worth the price point? Nah




  • Apple products were never really ergonomic, so having over half a kilo dragging down your face seems to be a normal continuation of their design language. The battery on a cable however and the outside-facing screen seem like obvious bad design decisions that just contribute to the unpleasant weight distribution.

    And it tries to sell a VR device as an AR device without any real killer use case other than integrating it nicely into their other products. Alone from the tech it’s impressive. Their new R1 and M2 chips do great work and the price reflects how much effort was put into it. But that alone doesn’t sell the device.

    Even the positive reviews were mixed and pointed out grave flaws.

    In my opinion, for this to take off it actually needs to provide significant advantages for people to accept wearing a comfortable sensor suite plus computer on their head in front of their eyes. We haven’t seen any of this yet… from any product in the space.