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Joined 1 year ago
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Cake day: July 8th, 2023

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  • can’t see how this can possibly be a good thing, you know it will mean funding with conditions.

    Well, the things they are funding will get funded? How is that a bad thing?!

    The conditions range from very broad, like “fix bugs” (curl), over somewhat specific like “improve cross-platform compatibility and the Linux RNG” (Wireguard), to very specific like “create a test-suite and drive development on the Fediverse account migration functionality” (ActivityPub).

    You can see more for yourself at https://www.sovereign.tech/tech

    All of these seem to be rather tame conditions that are just there to ensure the funds get used in the way they were intended to be used. And I don’t really see how that gives the STF any sort of direct control over these projects, while it gives those projects resources to achieve more than they might have otherwise. There are no long-term funding models that would enable implicit control over these projects.


  • android auto

    First I heard of this, but since it seems to be just some software that runs on the hardware of car manufacturers it seems rather unlikely. But very theoretically possible, if the car manufacturer was using default process scheduling in a CPU constrained machine and now switches to real-time scheduling in an update. But that was possible for years before this news, the code has just been mainlined to the default kernel now. If the car manufacturer cared about that they would probably have done it already with a patched kernel.







  • I think the problem might be your PostUp/PostDown lines have an in-interface (-i) but are missing an out-interface (-o) for the forwarding. Try this:

    PostUp   = iptables -A FORWARD -i %i -j ACCEPT; iptables -A FORWARD -o %i -j ACCEPT; iptables -t nat -A POSTROUTING -o ens3 -j MASQUERADE
    PostDown = iptables -D FORWARD -i %i -j ACCEPT; iptables -D FORWARD -o %i -j ACCEPT; iptables -t nat -D POSTROUTING -o ens3 -j MASQUERADE
    



  • If you rise anywhere above lever 5 or so, the difficulty ratchets up so much it makes the main quest nearly impossible to complete.

    Didn’t Oblivion already have the difficulty slider? You could just adjust that, no?

    I know level scaling is a big topic in the industry, but for me, the way it’s implemented nearly ruins what is otherwise a mostly great game.

    Two of the first RPGs I played were Gothic and Gothic II which released approximately alongside Morrowind and Oblivion, and they just had no dynamic level scaling at all, so I don’t really see the appeal either. A tiny Mole Rat being roughly the same challenge as a big bad Orc just breaks immersion. If you were to meet the latter in early game it would just curb stomp you, which provided an immersive way of gating content and a real sense of achievement when you came back later with better armour and weapons to finally defeat the enemy who gave you so many problems earlier. Basically the same experience you had with Death Claws in Fallout New Vegas when compared to Fallout 3 - they aren’t just a set piece, they are a real challenge.

    The games had their own problems, for example the fighting system sucked, and I’m told the English translation was so bad the games just flopped in the Anglosphere, putting them squarely in the Eurojank category of games. But creating a real sense of progression and an immersive world were certainly not amongst their weaknesses.