I really hope that CS will come up with recipes and emails where the board specificly “strongly recommended” that they reduce operation costs or denied internal investments. It probably won’t happen, because such pressure from investors is usually pretty vague, i.e they don’t literally tell you to cut corners, but they strongly suggest that if you won’t somehow increase revenue, you (the management) will have problems. Of course, it’s up to you how you do it, but to meet their often unrealistic demands, just doing a better job while also investing into internal failsafes is often simply not possible. It’s a loss-loss situation for CS, but I really hope they won’t loose this legal battle.
As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.
I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.
From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.