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Joined 1 year ago
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Cake day: June 11th, 2023

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  • That basic idea is roughly how compression works in general. Think zip, tar, etc. files. Identify snippets of highly used byte sequences and create a “map of where each sequence is used. These methods work great on simple types of data like text files where there’s a lot of repetition. Photos have a lot more randomness and tend not to compress as well. At least not so simply.

    You could apply the same methods to multiple image files but I think you’ll run into the same challenge. They won’t compress very well. So you’d have to come up with a more nuanced strategy. It’s a fascinating idea that’s worth exploring. But you’re definitely in the realm of advanced algorithms, file formats, and storage devices.

    That’s apparently my long response for “the other responses are right”



  • Open source software literally means that the source code is available to anyone. In GitHub, that just means that your repo is public rather than private. But your method technically doesn’t matter. You could publish to a forum if you wish. That’s still open source!

    Free OSS just means that anyone is free to use and modify the source code for any purpose. The details are usually defined in a LICENSE file.

    I feel like you’re really asking about the common practices and methods used in FOSS. Right? If so, that’s entirely up to you as the maintainer. As the project matures, you may attract other contributors which will in turn will motivate change to your tools and methods.

    Start with what works for you. Model after similar projects if you wish. Adjust as change is needed.




  • Unfortunately, I don’t remember the source so we may need to go digging. But I recall reading that something like 1/3 of all bugs are related to memory safety. And those bugs translate to things like buffer overflow and privilege escalation attacks.

    The proclaimed advantage is that by making the entirety of Rust memory safe, that entire class of bugs simply won’t exist for projects written in Rust. When they do happen, the bugs will be addressed by the language rather than many thousands of downstream projects. It should be an enormous gain in development performance for the world.

    I think the idea makes sense. Time will tell us how well that works.