Just to be clear, if you’re in the US, you 100% have copyright protection as soon as you put pen to paper.
Just to be clear, if you’re in the US, you 100% have copyright protection as soon as you put pen to paper.
This list is so bad, it has to be a troll.
I accidentally overwrote /etc/passwd once and I allowed /boot to run out of space during a kernal update and I created a local user with the same user that was also on the realm/domain that I had joined and various bash script issues.
Some stuff I’ve had to fix that someone else did:
alternatives
and symlinked the old java from /bin to /home/theiruser/java – had sudo because he was a Windows domain admin.There’s more but I don’t want to keep going because it is Sunday and I don’t want to ruin it.
You can use Gnome Boxes to give you a front-end for KVM/qemu like VB. With the spice-webdavd package, you can share files similarly to the guest or send files directly to it.
As far as Samba goes, it is just a FOSS implementation of Microsoft’s SMB. Just like with Windows, you’ll have to open Explorer to the IP/Hostname of your Samba server or I guess have both join the same workgroup with the same name on the same subnet.
I apologize. I didn’t know I had replies when I deleted my post. Yeah I know you can set that behavior in some editors. And other than what I just replied with on another comment, I like tabs because I also don’t have to worry about styling guides that some set down as ‘2 spaces’ or ‘3 spaces’ or ‘5 spaces’ or whatever. It is basically just universally a horizontal tab.
Sorry I didn’t realize I had replied with I deleted my comment. I understand some editors allow you to set tab and you can set actual spaces, like in vi. However, personally I feel like hitting tab gives me the whitespace I want for readability already.
For programmatic parsing it is simple because it’s just looking for an HT.
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A 30% cut for steam games sold on steam and a 0% cut for steam keys sold by the publisher wherever they want with the caveat that they must give steam users the same sales at around the same time. They get their games hosted on Steam’s industry best CDN, a page with support for images and videos, an API with features users like, workshop API for mod hosting and delivery, and other SteamWorks API stuff for stuff like multiplayer, patch management without charging a fee for it, forum hosting to hit the highlights. Pretty much all of that drives engagement and is mostly turn-key though you do have to programmatically interact with their API when it makes sense.
Steam provides a lot of benefit for a 30% cut of what is sold on their store front and a lot more benefit for getting all of the above for a 0% cut if they sell steam keys outside of steam.
I see some comments recommending wordpress but wordpress is a security problem, especially if you’re using 3rd party plugins. It is such a bad problem that their are ‘wordpress security’ applications but even then wordpress sites get hacked all the time. If you are going to use it, it is best to let some other host handle it for you if you don’t know a whole lot about what you’re doing.
There are many, many other content management systems out there. Some are lighter than wordpress and some heavier. They are all about posting and managing content. Most of them have some sort of user and authoring system. Once you’re webserver is set up, many are written in a mixture of php and python so setting them up is generally drag and drop with either minor configuration file edits or wizards. Many of them have sections that you can set up using a labeling/tagging system. Most of them allow you to have the ‘stories’ as private or draft where you have to actually click publish before people can view them. Some have user roles systems where you can limit viewing and even editing between different roles for sections.
Generally, once their setup is done, they are point and click to do everything.
Here’s a nice list of FOSS CMS’ (which includes Wordpress of course).