Are they the saves for the rom or is it a save state? I know saves on something like GBA need to be configured for flash type but idk if the same is needed for DS games.
Are they the saves for the rom or is it a save state? I know saves on something like GBA need to be configured for flash type but idk if the same is needed for DS games.
This is something I’ve always wanted from them ever since I learned that the current ways that emulate x86 use proton on top of a bunch of other stuff. Would love if this was able to be used on phones.
I have to imagine it’s because sky was released on mobile first so the multitouch option was already there. Really cool that it works though! Maybe other mobile games that got ported would have similar functionality?
On their GitHub:
Supported cloud providers Celeste can currently connect to the following cloud providers:
Dropbox Google Drive Nextcloud Owncloud pCloud Proton Drive WebDAV
That’s pretty cool all things considered I didn’t think a 3rd party client could be made for drive
Ah sorry GBA games have like 5 different save types based on the flash used in them. Like EEPROM, SRAM, and FLASH. Usually that’d need to be configured in the emulator for the save type per game if it isn’t auto detected but I’m not aware of that being the case for DS. You could try a save state on one device and see if it loads on another.