Huh. I did as well. Like /use/bin was for user installed applications and such. You learn something everyday.
Huh. I did as well. Like /use/bin was for user installed applications and such. You learn something everyday.
I’ve only used DaVinci for small projects, so I don’t know their eco system too well, but what made you buy a product when you were having problems getting it to work? :O Does the studio version offer better hardware acceleration or something like that?
It was a lot of fun for me. I did it without a virtual machine (would not generally recommend) on a older laptop I wasn’t using anyway. I wasn’t very successful in the end however. My own built kernel couldn’t produce any vga output. I tried to fix it for a handful of nights, but in the end gave up and called it good enough :P So I might comeback to it later to fully complete an installation.
But it was good learning oppertunity. It showed that just compiling a version of the Linux kernel isn’t very complicated. It even comes with a very nice TUI to select your build options!
Do I understand it right that it’s a free replacement of the still copyrighted game assists such as textures and models, and not the code itself? I’m curios if the level design wouldn’t also fall into this.