It’s pretty common, many immutable distros come with it pre installed as the primary way to install new software.
It’s pretty common, many immutable distros come with it pre installed as the primary way to install new software.
Thanks for sharing. Another valid option is Distrobox, which lets you permanently install Debian/Fedora/Arch/etc packages.
I get what you’re saying, but the sentence order definitely sounds like you needed to upgrade to 1TB of storage in order to play bigger games like Vampire Survivors.
Nearly done with Metaphor ReFantizio, and also playing some Astalibra and FEAR.
I recently found out that FEAR won’t run well on modern windows PCs, and installed it on my Deck to see if it ran better on linux. Turns out it runs fantastically, with the Deck able to outperform any windows machine. I intended to only test performance, but FEAR is one of my favorite shooters of all time and I quickly got suckered back in. So I guess I’m going to do a full playthrough now.
There’s definitely plans to bring SteamOS to more handhelds, we’ve seen partial support for the ROG Ally being added over some recent patch notes for example. This may just be for other handhelds for right now.
On the other hand, we just recently started getting links on the new Steam Controller. That could just be a Steam Deck accessory, but maybe Valve is planning on trying Steam Machines again.
As someone else mentioned, that one was based on a different distribution of Linux, and had a lot of differences in function/setup to the current version of SteamOS on the steam deck. The steam deck’s version is steam deck exclusive right now, and people have to use other options like Bazzite and HoloOS if they want a Steam Deck-like experience on another device.
This implies that Valve is finally ready to let other vendors use SteamOS, which is great news.
One of my biggest pet peeves with corporate websites. It’s like they’re afraid that clearly stating what they do will prevent them from growing and doing other things as well. So instead they refuse to say anything coherent.
This is mainly just looking at it being different consoles in the space. The Switch 2/PS handheld/Xbox handheld won’t have to compete on who has the best hardware, for Nintendo games you get the switch, PS games the PSP, and game pass you get the Xbox.
As for future PC handhelds, there will be linear improvements (better performance, better battery life, etc), different UI options (SteamOS versus windows with some program slapped on top), and different use cases (smaller more portable devices, etc).
What? I don’t follow you at all.
Honestly, I’m just excited for the possibility of NPCs that can have lifelike conversations. Should add a lot to RPGs.
They give you steam keys, they’re legitimate though and not a key reseller.
I’m not sure how they buy their keys though.
As for the game, it really took off for me when I got back to the city, and started the persona cycle of managing my time combined with carrying out missions.
Yeah it’s a pretty chunky demo. By the point you’re at, I wasn’t super invested in the game yet. But the demo is long, and I definitely was hooked by the end.
If you decide to buy it, fanatical has a great price on it.
I bought up Psychonauts 2 and Jedi Fallen Order for myself. A friend gifted me Astlibra (which I’m really excited about), and Brok the Investiagator.
I also gifted a copy of Shadows of Doubt and F.E.A.R. Hadn’t realized until after my friend tried it, but turns out F.E.A.R. is one of those games that runs perfectly on linux, but doesn’t run well on Windows anymore. Requires multiple patches to remove memory caps for windows, and even then it still has fps dips for some reason. Meanwhile linux/steam deck runs it perfectly.
So it’s actually a tester from valve who marks the game as supported or not, and then there are community reports to make sure the rating is accurate.
Honestly not having a dpad and second thumbstick is a deal breaker for me on the original steam controller, it means that most games with built in controller support don’t work well without switching to a custom or community layout. I think having a “normal” controller layout + trackpads/etc is necessary for the controller to succeed.
Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable.
The steam deck is much wider than a normal controller, so much less of an angle is needed for a comfortable grip. There’s a reason that most handhelds (Switch, Rog Ally, Lenovo Go, Wii U gamepad, etc) don’t have angled grips.
I find the regular steam deck to be very comfortable for it’s size and weight.
There were similar concerns when the steam deck was first revealed, and it works fine. So I’m not too worried.
Honestly, the biggest issue with the original was that it’s non-traditional layout meant that games with built in controller support didn’t necessarily work well on it. This layout will make it full featured as a “normal controller”, while offering additional input options when the game benefits from it.
There will probably be gamingonlinux/steamdeckhq articles in the morning, but for now this is the only source.
Sorry, what game are you talking about?
Also for push to talk, are you wanting to use that inside a specific game or for discord or what?