BotW was originally developed for the WiiU, which it also released on. It is not a “handheld game”, and tbh I’d take it’s gameplay loop over Nier Automata or Shadow of War any day of the week.
BotW was originally developed for the WiiU, which it also released on. It is not a “handheld game”, and tbh I’d take it’s gameplay loop over Nier Automata or Shadow of War any day of the week.
Handheld mode is really not great for extended periods.
I got it for (business) trips, so I appreciate that I can easily connect it to a hotel room TV, or put it upright on a train or plane table.
One disconnected joycon in each hand IS pretty comfortable, since I can avoid the static “controller in front of you” arm pose.
I’m in my 30s. I’m gradually getting calmer. But seriously, if a game doesn’t induce the urge to throw objects around the room from time to time, it probably won’t make my list of favourites.
Because you don’t wade through hordes and hordes of individually weak enemies. (There are many but compare it to Diablo.)
I don’t get why Diablo-likes are called ARPG’s.
We used to call them “Hack 'n Slash”. I guess studios didn’t think that term marketing friendly.
Funny you should say that. It’s usually my line when I tell people to not buy games from companies like that. We’ve been telling people these things would happen at some point back when steam was starting up.
If I were a dev, that wouldn’t be my priority in a first person Game either.
I repeatedly spend time deciding on clothing choices etc for my character only to proceed to never actually see them outside the menu.