• 21 Posts
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Joined 1 year ago
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Cake day: July 25th, 2023

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  • Analogue likely doesn’t emulate the hardware at the transistor level, as it’s far more difficult than doing what most software emulators do.

    From an interesting (altough non-conclusive) HN-thread [1].

    Without seeing the code, it’s impossible to know where Analog’s implementation falls on the spectrum of software emulation vs hardware simulation. There is nothing magical about FPGAs that automatically makes anything developed with them a 1:1 representation of real hardware. In fact, there are plenty of instances where the FPGA version of a particular console is literally just a representation of a popular emulator only in verilog/vhdl. In many instances, even the best FPGA implementations of some systems are still only simulating system level behavior. Off the top of my head, one famously difficult case is audio, where many chips have analog circuitry that cannot be fully simulated.

    [1] https://news.ycombinator.com/item?id=37901381


  • FreeTube does not have controller support, and for AndroidTV I’d recommend SmartTube.

    Kodi/LibreELEC is able to do all of it, but IMO it’s not a good experience for browsing YouTube and I don’t know how well the third party Steam Link integrations work.

    This is why I’d also recommend LineageOS Android TV, which supports Pi’s thanks to konstakang. But I’m not sure why it’d work better than a FireTV stick, since both run AndroidTV.

    Edit: I’ve had an issue where the Pi 5 wouldn’t boot AndroidTV, until I tried to turn it on again after a few weeks. So I’d recommend sticking with the FireTV + SmartTube + Jellyfin + Steam Link (unless you’ve got a Pi 5 lying around anyway).

    Edit 2: The Pi 5 + Android TV had issues with HDMI-CEC of the TV, so I had to buy a remote with a USB adapter. This sends the wrong signals (e.g. keyboard enter, not what Android TV expects), which is fixable with some app remapper. Maybe it’ll work better for you, but the FireTV is likely the easier solution.




  • Because they use the official apps/web-vault, they don’t need to implement most of the vault/encryption features, so at least the actual data should be fine.

    Security audits are expensive, so I don’t expect it to happen, unless some sponsor pays for it.

    They have processes for CVEs and it seems like there wasn’t any major security issues (altough I wouldn’t host a public instance for unknown users).






  • I don’t know where exactly you live, but if your in the EU customs/taxes + shipping will make the deal worse, but better than expected.

    E.g. for Germany, this drive would cost 382€ with UPS Saver Duties & Taxes included, instead of 273€ for the drive itself.

    I’ve found the same drive with a local commercial eBay seller for 420€, including taxes and shipping.

    A new 24TB drive would cost 485€.

    Edit: IMO a better deal would be 22TB drives, which have the same price per TB but are new. But then again, their used/recertified price is also ~10% lower than new.




  • Nintendo didn’t put legal pressure on emulator devs for decades at this point, which made devs less cautious about preserving their pseudonymity.

    Now it’s too late and they can’t stop Nintendo from finding out who they are and which mistakes they did at some point over the years.

    Maybe a new generation of emulator developers will be more protective of their identity, by using hosting providers like Njalla or privacy networks like i2p. The latter would limit access (as it requires i2p), which isn’t desirable for most users.









  • I disagree with the notion that it’s better for the cheaters to have an easier time (and less chance of being detected), but you’re right, BattleEye doesn’t solve the cheating problem for GTA.

    Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC’s. I’d think decting aimbot isn’t the biggest issue, while cheaters are able to break entire lobbies…

    IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).