• Ephera@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    7 months ago

    Personally, I found it particularly damning, how generic all of it was. They had a really interesting, diverse world with Morrowind. Then Oblivion was already a severe step backwards with relatively generic high fantasy. And Skyrim felt even more samey to me.

    Well, and now with Starfield, I already start sleeping when I hear the name. What is it supposed to be? Astrology Astronomy Simulator 2024? Did really no one in that management meeting have a better idea for the premise other than that it’s Fallout in space?

    To some degree, obviously it’s not supposed to be fantasy, so maybe they’ll actually be more creative with that, again, but with them now belonging to Microsoft, too, I just fully expect design by committee.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      7 months ago

      Did you play Starfield? It’s definitely got plenty of ideas. It just chickened out of some of them and wrote checks it couldn’t cash for others. (Also, I think you meant astronomy, not astrology.)

      • Scrubbles@poptalk.scrubbles.tech
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        All of the stories were like that in starfield. If I could sum it up it would be “jack of all trades, master of none”. Too much stuff crammed in and none of it fleshed out well enough.

        Base building was fun, until it was tedious because they only half automated the process.

        Ship building was fun, except you could only customize to a point.

        Exploration was fun, except they only made really 10ish buildings to just spawned them everywhere instead of generating custom ones (I fought at the same building at least 2 dozen times)

        With exploration, we want you to wander through giant spaces and planets, but give you no explorer or vehicle to use.

        We also want you to explore the galaxy fully immersed, but couldn’t solve the loading screen problem that yanks you out of the immersion.

        So so many cool ideas that you can tell the committee was just like “no, it’s not with finishing that, players will be fine with it”. The entire game feels like it was built by committee.

      • Primarily0617@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        7 months ago

        All the new ideas in Starfield fall into one of two categories:

        • The technology doesn’t exist to implement it.
        • The talent at Bethesda is incredibly ill-suited to implement it.

        The Bethesda response to fans saying their main storyline was trash was to make a game where the main storyline is the primary focus and draw of the game? That’s a bold move.

        The NG+ stuff is a cool idea, but again, Bethesda just fundamentally lacks the talent to implement it. You can’t hit what they were aiming for with a handful of gimmicks. I wouldn’t even trust the team behind New Vegas, or whoever writes at Larian, to do it justice.

        • ampersandrew@kbin.social
          link
          fedilink
          arrow-up
          0
          ·
          7 months ago

          I would absolutely trust Obsidian to handle the NG+ angle that Bethesda was aiming for, because they would have known that the right way to do it is to not let you do every faction’s quest line in the same playthrough.

          • lemmyvore@feddit.nl
            link
            fedilink
            English
            arrow-up
            0
            ·
            7 months ago

            Yeah Bethesda really needs to pay some attention to Japanese games before they get anywhere near making an NG+ mechanic.

            The whole point of such a game is that they’re so rich in detail that it’s impossible to do everything and see everything in one playthrough. How do you miss that?