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Both are valid considerations, but I find the large shift to time spent on social media apps a much more compelling argument.
Indie games are part of the industry too, so I don’t think they’d be losses in accumulated industry revenue. The small and niche indies probably don’t have much of an impact on the market as a whole.
I also think the big titles largely marketed towards the general people and casual gamer. And I have to assume that still works the same way. They buy the popular marketed title, or on their console digital store. They don’t care as much about classics or indies [outside of the store’s popular titles].
Both are valid considerations, but I find the large shift to time spent on social media apps a much more compelling argument.
Indie games are part of the industry too, so I don’t think they’d be losses in accumulated industry revenue. The small and niche indies probably don’t have much of an impact on the market as a whole.
I also think the big titles largely marketed towards the general people and casual gamer. And I have to assume that still works the same way. They buy the popular marketed title, or on their console digital store. They don’t care as much about classics or indies [outside of the store’s popular titles].