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Cake day: April 24th, 2024

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  • No, no no, that is the current practice and origin of the entire problem.

    If you legally class a game as an ongoing service that is temporary and subject to termination, without recompense, soley by the decision of and according to the terms of the licensor, then they can legally sell you a game for $80 bucks and then shut down the next day.

    If you legally class the game as a good, well you can’t sell someone a chair which then has 3 of its legs disappear or collapse (due to no fault of the owner) the next day without that being a scam of a defective product.

    If you’re saying the emphasis should be on raising consumer awareness that they’re buying a temporary, revocable and non refundable service…

    Who, other than children, do not know this yet?

    That would not force the industry to actually change their practices.

    It just slaps a big bold 'haha the fuck you isn’t even in the fine print anymore’ label on a product and makes our cyberpunk dystopia a little bit more obvious, but doesn’t achieve any useful goal in terms of altering actual game design/support or consumer rights.


  • Normally it works exactly backwards to this in larger studios/publishers.

    Game devs do backbreaking, insanity inducing levels of work, and all but 10% are laid off when the game launches, regardless of success or failure, and for this time they are making probably about area median wage, maybe 10 or 20% more.

    Its the middle managers and higher up executives who make multiples to orders of magnitude that amount of money, and almost all of them are rewarded by either failing upward or bailing out with golden parachutes, even though its often their decisions and directions, often going against lower level devs, which lead to the ultimate commercial failure.

    Perhaps this loss will be so serious that some higher ups will actually get axxed, but even then it hardly matters: They can easily retire on what they’ve earned so far, whereas the actual people writing code, making maps, making art assets, they’ll basically all be homeless if they don’t find another decent job in 3 to 6 months.


  • I am fairly, but not 100% certain, that Ross Scott’s proposal currently making the rounds in the EU would say that you either have to refund a game (and all in game purchases) when it becomes totally unplayable, or you have to release some kind of way for dedicated fans to be able to least run custom servers and bypass no longer maintained, proprietary, always online verification/anti cheat schtuff.


  • I disagree.

    Amazon still owns and operates New World.

    All of the other games/franchises slated to be featured still exist as purchasable products.

    They do not own or operate Concord, which probably no longer exists as a product.

    The servers will be shut down in a few days.

    There are no announced plans to take it F2P, as that would require dumping even more money into a gasoline fire to rework it into F2P.

    Why would you promote a product that does not exist?

    Its no longer a headline IP… its a total flop of an IP.

    I don’t know, maybe if the whole episode is basically already done, maybe it still airs, but all that does is remind everyone about what is potentially the most expensive disaster in the history of video gaming (barring possibly Google Stadia).

    It’s an anthology style show, meaning a bunch of basically self contained plots and stories, you could easily just drop one.

    It’s possible they air it, but again, I’ll bet two cents the entire Concord IP just vanishes as brand management trumps over anything else.


  • I will bet you $0.02 that they will absolutely pull the plug on that episode, that they will indeed fully kill it here and now, and that it will not be reworked into a F2P game with the same characters or art style ever.

    Maybe they will take some of the core gameplay mechanics and work them into projects totally unrelated to the ‘Concord IP’ they spent so much time hyping, but I see 0 chance that Concord just relaunches as Concord F2P in 6 months.



  • I do not think this will go F2P at some point in the near future.

    If you spend 8 years and 200 million + dollars on something that you expect to … you know, at the very least, recoup that cost… and it doesn’t even make a fraction of a percent of that?

    At that point, someone with some modicum of business sense is likely to realize they’ve been chasing the sunk cost fallacy for almost a decade and that throwing even more time and money at this to develop it even more probably is completely insane, as its already shown that nobody wants this product.

    I think its more likely this will be totally scrapped barring a few assets and code snippets that might be cannibalized into other projects.

    This whole thing is an utter disaster from a branding perspective, if the core gameplay systems later emerge in some other game, its going to have nothing to do with the whole grand expanded universe they’ve envisioned and promoted as being a huge draw to this game.

    As for the devs, sure I feel bad for them in theory, but it doesn’t help that you’ve got at least one that calls everyone criticising the game a ‘talentless freak’ and then having a twitter meltdown in response to a person saying basically: wow I’m sorry this game didn’t do so well on launch, it looks like a lot of time and effort was put into it.

    https://boundingintocomics.com/2024/08/23/concord-dev-writes-off-critics-why-would-i-care-about-a-bunch-of-talentless-freaks-hating-on-it/

    The whole ‘feel bad for the devs, they did a good job, it was management that fucked everything’ is seriously undercut when you basically express that opinion to a dev and they act like a 14 year old responding to people that don’t like their Deviant Art OC.



  • The Day Before was playable from release on Dec 7th until the servers were shutdown on Jan 22nd.

    47 playable days.

    All time steam peak player count: 38,104.

    Total Development Time: Approximately 3 Years, likely closer to 4.

    Concord was playable on release on August 23rd, and will shut down on September 6th.

    15 playable days.

    All time steam peak total player count (after release): 697.

    Total Development Time: Approximately 8 Years.

    Fucking amazing. At least they’re refunding it.



  • While one part of me fucking absolutely hates the Mac Goggles for many reasons…

    …the other part of me kinda really wants them to become normalized precisely so that Ghost in the Shell offensive hacking type bullshit can just ruin the lives of anyone who regularly uses one.

    It doesn’t have to be as immediately malicious as cutting the feed while driving…

    …You could do that watermelon green text from 4chan. Just have a watermelon, every day, thats always… not quite in the same position, but always there.




  • Wild thing is I am white, cis and basically hetero…

    …and I don’t see how anyone can not take this all seriously.

    Lots of non white, non hetero talking heads on major channels that don’t seem to care either.

    A lot of it is just the lucky few that made the right connection, or were born into wealth, who never had any life destroying tragedy ruin their career, who had reserve finances or other contacts or safety nets to rely on…

    Ive met loads if people like that. They’ll give you all the emotional support in the world, until either disagree with them about nearly anything somewhat serious, or if you ask for help that might actually cost them some time or money.

    There’s programs for that! I donate to a charity that… yeah, its all underfunded, extremely difficult to apply to and pass.

    Then they get angry because in their head theyre a good person, but this grates upon their fundamental belief in a meritocratic society, causes cognitive dissonance.

    Survivorship bias is deadly.



  • I will have to look into nix more. I remember when it came out, thought it might be neat if it caught on and got developed and supported well, maybe that’s the case these days?

    And yeah I would want to keep SteamOS as yeah the whole steam deck control interface, as far as I know, only works on SteamOS, it’d be good for testing and I do like playing games on the thing.

    I’ve got the Terabyte OLED version, so I could probably dual boot on that alone fairly fine, but having an SD and an external drive would probably be good ideas too.


  • Assuming you meant read only (How would a write only OS or software work lol), you can actually disable the read only nature of the OS and install pacman and then your own packages.

    That being said, yeah, it is a bit of a mess as all of that can be wiped out or thrown into dependency conflict hell following an SteamOS update.

    That being said: As someone who is using my SteamOS as my main PC was fucking stolen…

    I am both trying to get into game dev and also just far more used to Debian and Debian based OSs.

    Trying to get a game engine other than Godot to work on Arch has been an insanity inducing experience, and I’ve found Godot 4 to be insufficient.

    Unreal and Unity and 03DE work on debian. They release debian variants.

    Sure, there are AUR repos or whatever, but theyre based on many alternative libs that cause things to bug out, and they don’t even actually list all the dependencies, you just have to spend hours and hours googling errors when you try to build, figure out what you are missing, then find the Arch version of that lib, or the AUR version, in which case oh fun more unfully listed dependencies and compatibility errors.

    So… yeah basically an actual reason to install another linux OS on the Deck would be if you wanted to do software dev in Linux and don’t want to deal with the tangled rats nest of basically everything that actually works on a debian distro either resulting in you having to rely on slapdash AUR bullshit, or massively space wasting containerized packages.